Generative Art
Leonhard Lass
Syllabus
Class 01
1.
Personal Intro
2.
Theory: Basics
3.
Theory: Analog Beginnings
4.
Theory: Early Computer Age
5.
Method: Harmonics
A Circle
Lissajous
Class 02
1.
Theory: New School
Graphic Design
Audiovisual
Scenography
Installations
Augmentations
2.
Tools and Frameworks
Class 03
1.
Theory: New School (cont.)
Kinected Bodies
Games & VFX
Synthetic Form
New Materialism
Data Driven
2.
Method: Random & Noise
Random Walkers
Noise Agents
Noise Portrait
Bonus: Noise Terrain
Resources
3.
Homework: Generative Portrait
Class 04
1.
Nature
2.
Method: Recursion
3.
Method: Vector Graphics
Class 05
1.
Method: Audiovisual
Waveform
Amplitude
Frequency
Assignment
Resources
1.
A History of Generative Art
2.
Theory
3.
Links
Clear History
Built with
Grav
- The Modern Flat File CMS
Resources