Generative Art

Leonhard Lass
Syllabus
Class 01
  • 1. Personal Intro
  • 2. Theory: Basics
  • 3. Theory: Analog Beginnings
  • 4. Theory: Early Computer Age
  • 5. Method: Harmonics
    • A Circle
    • Lissajous
Class 02
  • 1. Theory: New School
    • Graphic Design
    • Audiovisual
    • Scenography
    • Installations
    • Augmentations
  • 2. Tools and Frameworks
Class 03
  • 1. Theory: New School (cont.)
    • Kinected Bodies
    • Games & VFX
    • Synthetic Form
    • New Materialism
    • Data Driven
  • 2. Method: Random & Noise
    • Random Walkers
    • Noise Agents
    • Noise Portrait
    • Bonus: Noise Terrain
    • Resources
  • 3. Homework: Generative Portrait
Class 04
  • 1. Nature
  • 2. Method: Recursion
  • 3. Method: Vector Graphics
Class 05
  • 1. Method: Audiovisual
    • Waveform
    • Amplitude
    • Frequency
Assignment
Resources
  • 1. A History of Generative Art
  • 2. Theory
  • 3. Links

Clear History

Built with Grav - The Modern Flat File CMS

Resources

Wikipedia: Applications of Randomness

Books

Verbeeck Kenny, Randomness as a Generative Principle in Art and Architecture,2006 PDF

Lejeune Denis, The Radical Use of Chance in 20th Century Art, 2012
Iversen Margaret (ed.), Chance, 2010 Malone Meredith, Chance Aesthetics, 2009

Works

Jean Arp, Constellation According to the Laws of Chance, ca. 1930